This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Also I think the best combination is to use armor + hull utility slots, and not using any shields. 8 (aka "Gemini") was released on 2023-05-09 alongside the Galactic Paragons expansion. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. It averages at 850. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Simple yet elegant in design, Your leaders will all start with 3 stars. Increased the base damage of Flak PD. 7 throwing this strategy out the window. r/Stellaris. Stellaris Wiki Active Wikis. and there is no way to bring them back. Shields balanced with armor, shield capacitor and regenerative hull tissue as auxiliary slots. The Zro/Living Metal versions would have the same 30% hardening but only consume 5% power. and it's not like everyone's gonna be packing enough zro/living metal for the advanced shield/armor hardening to refit all their ships. Essentially all non special AI like Fallen Empire or Crisis empires build mixed, just straight up 50/50 shields and armor and 50/50 mixed offense weapons. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Stellaris 3. Maybe they won't attack next time. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. View this video if you w. Thus far, the only one I've encountered that actually focuses on anti. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. #15. In this video I. . This grants you access to a very strong early game, with a strong. When you have a shield hardener, they are practically not working from suspenion shields. Big sad. Montu just released a defensive component tier list if you want a more indepth explanation. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Yeah, you kinda need this. If you mean by penetration resistance, then yes. Apart from this, Stellaris patch 3. You are correct that hull regen is per month. You can get some hardening on day 1 from Admiral traits. Stellaris. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Use the archaeo X weapon and spec the whole rest of your fleet for anti-armor or armor pierce. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). 143 4. I'm putting the tech in, there's a tooltip about the bonus from the perk, but the added points are not showing up on my ship designer under shields. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Upload Attachment Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Once you out-tech the AI, there's no point beyond FEs and Crisis. ago. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I ragequited after the battle, and than reloaded the save. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". Members Online Does 100% shield hardening work?You can also build farms on tiles without food bonus if necessary. 6 is now available on PC. armor vs shield hardening. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. I like shattered ring. Made this for my own use, so don't expect any big features or updates. Zroni Storm Caster: Smoke if you've got 'em. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Ironically, there is an advanced armor option known as Dragonscale Armor. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. (Note: patch 3. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. Remember the khan still gets a free death in battle, but will eventually die of old age. except corvettes since they only have 3 slots, they use 2 armor 1 shield. Toggle signature Victorious warriors win first and then go to war, while defeated warriors. However 100% hardening is not necessary unless you are making some supertroll late game multiplayer build. How do you change your starbase to all armor instead of armor and shields in a Shield Nullification system? Only Defense platforms are in the ship designer not Starbases! Regards < > Showing 1-2 of 2 comments . About this site. The shield hardening components kind of revive the shields back to their older glory. ago. The other version is "%chance to reduce any damage from penetrating at all" but I don't. - Update ESC-Unbidden crisis to follow same spawn rules as the vanilla one (no pulsar / binary system spawning). All Discussions. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. It will take 4 seconds to bust the shield (+50% bonus) but 12s to bust the armor (-50% penalty) = 16s total. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. I also think there's no reason for it to not just stack with the planetary building like all the other orbital equivalent buildings. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. The driller drones synergize really well with other shield bypass builds. Apparently, destroyer with archeo missiles and swarmers works wonders (give it 15% hardening on the shields with the shield. 6 also includes new galaxy shapes to explore, new story events, a new. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have. There are few weapons in the galaxy that can penetrate the hulls. 95 votes, 14 comments. This means shield-bypassing weapons can be very effective against them. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Based on pre-2. 1680x8 shields or 13440 points. 25 to shield. And it gets better: With Archaeo-Engineers AP, all archaeotech. A +50% bonus to one of the most common jobs in your empire. Which is better crystal hull plating or armour? Once we fill out our ship with shields we need to put something in our remaining defensive modules. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. The main method of closing distances between stars. However, there are a couple situations where. Hull is 3300. Also, shield/armor hardening could make a disruptor. 7% shields/day, or 250 out of 35834. EulersApprentice • 1 yr. This isn't just a "it's meta because it's 5% better". - Improved the blocker & feature spawning on Ancient Archaeopolises. Stellaris: Armor Hardeners are very effective. That'll teach 'em. In singleplayer you can just mass these, the AI will never counter them. Sentient livestock is still just livestock. - Update for Stellaris version 3. Reply. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. In addition, while most M weapons are 2x and L 4x the damage. Stellaris 2. You have an actual choice in the auxiliary slots with both shield health and weapon accuracy being perfectly viable. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. Using your own numbers that 1-2 PD can mitigate 1 Whirlwind, that means that 1 Picker Destroyer can mitigate approximately 2 Whirlwinds. Torpedoes got full shield penetration until ships get shield hardening. Tried again, happened again. Smaller ships only have one aux slot. Ironically, there is an advanced armor option known as Dragonscale Armor. Addendum: Weapons that ignore shields tend to be counterbalanced by point defense that shoots them down (Regular PF for Missiles, Flak for Fighters). Destroyers as the picket-specialized ship class, focus on shields too, stack evasion as much as you can. Jan 8, 2019. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Related Topics. If you mean by penetration resistance, then yes. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. The unbidden bases, unless they were secretly buffed in the latest patch, don't have shield hardenning. The effect it generates is basically a pulsar + neutron star simultaneously. Like this: Unbidden have. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the shields are equally effective against a weapon that has 0% shield penetration as it is against a weapon with 100% shield penetration like cloud lightning or disruptors? For just shield piercing, strike craft and missiles which are a lot more prevalent in AI fleets. PvP is where the fleet composition you use matters a lot more I think. Suppose a kinetic weapon does 1dps, targeting a ship with 6 shields and 6 armor. Takes 90 power, cost 22 Alloy 10 MAs L: +750 shield HP (1200 with AP), 11. Takes a lot of reinforcements to bulk 'em up to buy some time for 'em. Added new. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Do you wish that weapons that penetrate shield and armor weren't so hard to counter? Well, this mod is for you. The shield hardening is just a minor problem, I will test it later though. A tl;dr summary of what others have said in this thread, for those who dont read stellaris math essays: Armor and Shield hardening will force weapons with the "penetration" function to shoot at what they're supposed to penetrate, a portion of their damage going to the thing they're supposed to ignore. Shield Hardening should protect from storms and neutron stars. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. I recently started playing Stellaris I’ve played about 30hrs over multiple attempts which never made it very far. 5) or is that 25% of the damage that would penetrate (25% of 5 damage being 1. Arch weapons are garbage even with the perk I was still losing fights with people 15k below me. When needing to mass produce fleets to fight enemies with and quickly replenish, it's best to rely on something solid like Alloys or even some of the rarer resources since those are relatively inexpensive (the highest you'll see in a big fleet size is roughly. No other tech is nearly as rare. E. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. +50% armor/shield hardening, +100% resource from Job, +100% research speed, +100% pop growth speed, +200% colony development speed and +100% monthly influence. 10. Stellaris Real-time strategy Strategy video game Gaming. There is no such thing as a "barrier" in the game. Thread starter Archael90; Start date Mar 12, 2023; Jump to latest Follow Reply. 9 that merges the various incompatible game rules and scripted triggers added by mods. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris: Shield Hardeners - You must use them. Negative shield negation adds to your shield value after all other calculations. It does diminish in effectiveness slightly when faced with shield hardening. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. There are many ways to bypass the shield, and armor can also get hardening (as there are also ways to bypass armor), and you should focus on only one hardening to make it actually viable. It is developed by Paradox Development Studio and published by Paradox. 6 Badges. Originally posted by NixBoxDone:2x Shield III - 430 HP or 473 HP with 1x shield capacitor. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. Various weapons will come in new sizes. Inversely scale hardening module impact against hull size. The stasis field does less direct shielding than T5, but also adds hardening, which is big. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Upload AttachmentAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There are 5 outcomes as far as I know. I've had trouble figuring this out exactly, but this is what it looks like. Hello, i wonder what "+% armor penetration" realy does. About this site. Stellaris Dev Diary #318 - Announcing Astral Planes. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. A Missile Cruiser can field 5 Whirlwinds plus 2 Marauders for 4 naval capacity. Also, since armor bulks up the ship, it adds hull! (I thought about slowing it down, but that seems a bit harsh, so I didn't do that) Generally you should mount a higher ratio of armour anyway. "Attacking. Stellaris Dev Diary #312 - 3. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. My ships slots are half armor, 25% crystal, 25% shields. Penetration could even scale up as the shields/armor are depleted; maybe penetration scales with (100% + %Shield Damage - %Hardening) * Base penetration. Shield nullification. Mar 29 @ 11:36am Minor Artifacts So I just got a notice I've got 3000/3000 minor artifacts. Because, through adding armor the ship it will just gain a litte damage reduction (4% or so) and not some numbers to calculate with. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. Time to load it up with armor and plasma! 12. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. They DO have a tooltip that says that Archaeo-Engineer ascension perk adds 75 shield points to them. Mining lasers are now classified as Brawling weapons. X branch. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The bad news is that it doesn't increase say shield benefits. Generals are meh. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Steps to reproduce the issue. That’s how badly hardening gimps penetration weapons. Its just farming. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Reply reply more reply. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Depends on who you're fighting. check for hard to come by materials in your ships builds as the top teir shield and armor hardening uses living metal or zro what not all games will allow you the chance to posses also the raretech autocannons from taking down the collecter bot uses nanites again also hard to come by mats and if you like a lot of. I'm trying to make a Hivemind kind of empire and set my starting system to be a shattered ring. So 2x Adv Shield hardener for 50% hardened shields. Let's div. Armor/shield hardening is a counter for weapons that bypass that defense. With the 2. From what I know it will repair slowly and not during combat but you don't need to go to a space port to repair. Shield regen in battle used to be in the game, but they removed it because shield tanking was hands down the best defense available. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. 417K subscribers in the Stellaris community. Also, shield/armor hardening could make a disruptor. In the middle, fittingly, is the medium platform. That’s just some basics on it, but your best bet is gonna be mixed fleets of a bunch of each ship thpe. 3. Stellaris Wiki. ago. I think that crisis, FE, AE, leviathans should have hardening. Also, shield/armor hardening could make a disruptor-based. . The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. They can help handle most forces until the enemy starts rolling up with battleships. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Stellaris is a sci-fi grand strategy game set 200 years into the future. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Active Wikis. Battle ships are your heavy carriers and artillery weapons. Living Metal and Zro are kinda weird resources because they have very few uses. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Couldn't say for stellaris, used console in most paradox games but never have for stellaris yet. Armor hardening is better and easier to get than shield hardening. Shield hardeners are a new defensive technology in the upcoming 3. Technology. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the reasons why Devouring Swarms are awesome to play in early conquests. There are also more. 1 daily regen (2. I prefer armor Regen and have a slight armor favoritism. g. Increased the range of Energy Siphons. Stellaris. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. And ye, I'm already undetectable and in a "sweet spot". The Juggernaut has enough power and slots to put 7 of those and fill up the rest with shields. 6 “Orion” update includes many changes to combat. Their faces are melting so lovely and the screams music to my ears. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. Strictly speaking, I haven't found a lot of use for. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. The act of modifying a species' traits in order to make them more (or sometimes less) beneficial to an empire. Gigacannon needs to do 12600 to. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). I recently fought the Unbidden, which I hadn't done in a long time. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. If you go into a system with shield negation, you average them out for the value of your shield. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. 9 ‘Caelum’ Patch. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. Losing 100 Ar or 125 Sh to get 65 Hull. Now, "performance vs fleet capacity used", that may be a different story. . Their ships are primarily shield based, with no/minimal armour and hull. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Attack the ship with a shield penetration weapon 3. Jan 8, 2019. Making your own ships with good designs it's a big difference. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Later i tried picket cruiser with hardeners. Should say something like "track all projects". Also, shield hardening is easier to come by than armor hardening, which is relevant against the disruptor meta. , missiles vs shields. Stellaris Wiki Active Wikis. So the base power and damage output of AC1 is 30% higher than Coilgun2. I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. 1 Answer. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Tried again, happened again. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. MuffinFIN • 5 yr. Just what it say on the tin. 02 when you'll be able to choose the time that you sue for peace (at 100% warscore) ~ but until then, I'd have trouble winning wars of subjugation if I only used corvettes. The other version is "%chance to reduce any damage from penetrating at all" but I. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. If you go into a system with shield negation, you average them out for the value of your shield. . Armor/shield hardening is a counter for weapons that bypass that defense. Psychics and Synthetics have 10% shield/armor hardening respectively. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Decreased the base damage of explosive torpedoes. Time to load it up with armor and plasma! 12. For singleplayer / against AI, if you mean "not trusting the auto-designer", it's pretty important. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. Thank You! I thought it was a. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. . If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Report. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Does that mean the Federations DLC is included? Or did the base game get some "federations lite" features, but. Their battle ships regen something like 14k shield per day. That’s why psionics is the go-to early game military rush ascension path! Unfortunately with the new 3. > Solar system scaling submods for the primary version have been updated and should work with this mod. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. Then I realized why that wormhole was still red, and sent a ship in. On cruisers and battleships that turns around, since generally anything countered by PD also has shield penetration and comes in massive waves if your opponent has carriers. The Stellaris 3. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. Are they there but hidden?Stellaris > General Discussions > Topic Details. +10% evasion (and 20% sublight speed). If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. Advanced Shield Hardening. Stellaris Wiki Active Wikis. Alternately, there are energy weapons that ignore both shield and armor to go right to hull, but they do lower average damage (either a lower base, or a more erratic damage range). We’ll go over a few basic strategies to help you figure out what works for you. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. #1. Stellaris 3. Ograe • 5 yr. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. Engineering research. It just combats against detection checks. Patch 3. g, 100% penetration vs 75% hardening means 25% of the damage goes through. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. On a single medium slot of 100 shield points with 5 recharge per day you will recharge 5 per day, or 5% of your capacity. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Even if you don't use bypass-weapons, that's not "very hard to kill", or even "unkillable". As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. 25 days. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Description. There. It is developed by Paradox Development Studio and published by Paradox Interactive. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. If your FAEs/disruptors/etc. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than hull usually. Posts attacking the Stellaris team members or other Community members; Off-topic/Not applicable posts will be removed. But only occurs during combat if you have shield capacitors installed. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. When I mouse over the zero shields, it has a +100% shield nullification debuff. Against an unprepared enemy or the contingency, disruptor corvettes are extremely good lategame. Description. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. #2. All neutral or friendlies share gateways access. Additional Information about TTS in Stellaris: Pressing the TTS button again will stop the current reading. This page was last edited on 23 March 2022, at 17:16. A new Stellaris update 3. If you have Archeo-engineers, use this for sure unless you're in a pulsar system or are using the next building. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. I'm assuming. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Inversely scale hardening module impact against hull size. Observe the full damage going through shield. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. 6 beta for Extra Ship Components:. You can open the pause menu(esc) at any point while TTS is reading text in order to make it stop. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening.